There doesn't seem to be any noticeable difference when listening to the clips. Since the resonant hump is recreated at the spkr this may be enough ... from a listeners perspective?
Having the resonance at the amp would, in theory, recreate the reflected impendance seen by the output stage and make the closed loop behavior of the system closer to normal. Again, would the player notice this difference. And mayhap it is not enough of a difference in the end?
In your clip the attack is pretty soft ... I wonder if a more percussive attack on the bottom end would feel different in the two scenarios? Does it chug, for instance. I can't really answer these questions as I don't have a unit built.
I added the PI to the DR output section only sim. Also created an M2 block. I have the input level set to get 5.3Vpp at grid of U4 (top, inverting tube in PI). This results in about 22 W into the load.
Having the resonance at the amp would, in theory, recreate the reflected impendance seen by the output stage and make the closed loop behavior of the system closer to normal. Again, would the player notice this difference. And mayhap it is not enough of a difference in the end?
In your clip the attack is pretty soft ... I wonder if a more percussive attack on the bottom end would feel different in the two scenarios? Does it chug, for instance. I can't really answer these questions as I don't have a unit built.
I added the PI to the DR output section only sim. Also created an M2 block. I have the input level set to get 5.3Vpp at grid of U4 (top, inverting tube in PI). This results in about 22 W into the load.